Prototype Monster Game

Prototype Monster Game

Project Role: Front End Artist

Tasks: Create a working, polished front end and user interface for a prototype project used for presentation to prospective clients

As the front end artist, I created the 2d elements for the presentation of the game.

The theme was a rock poster influenced idea, with lots of rough…

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Coin Toss Challenge

Coin Toss Challenge

Project Role: Artist, marketing, business development, operations manager

Tasks:

Concept, and create all the art assets for the game.

Manage day-to-day business operations, including accounting.

Liaison with press, and other business development operations.

Probably one of my favorite projects, this was the very first project my programmer and I did in order to self-learn the…

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Prototype Front End

Project Role: Front End artist

Tasks: Create a fully functioning front end for a prototype game, matching the game’s style.

As the front end artist, I created all the HUD and front end elements for this project, including life-bars, loading screens, menu screens, and button prompts. These elements were created and lit…

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MLB Superstars

Project Role: User Interface Artist, Senior Artist

Tasks:

Concept and create the entire user interface for the game, working closely with the UI programmer. Over 250 different elements were created.

Mentor junior artists.

For Superstars, I was the front end artist. The theme was a very fun and dynamic one, with lots ofh the …

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Sonic Rivals – Lead Artist, FX Artist

Project role: Lead Artist, Animation Team Coordinator, Special FX Artist

Tasks:

Created over 200+ special effects including all explosion effects, environmental effects, power ups, motion trails, boss effects, everything. If particles were involved, I did them.
Lead Artist for a team of 15+ artists ranging from environment and character modelers/texturers to animators.
Project management…

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Spyro the Dragon

Spyro was my first project as an environmental 2D artist and a pixel artist. I created all of the side-scrolling assets for Spyro 3 – Attack of the Rhynocs.

Every level except for two were done using traditional pixel-pushing methods. This included some painting done in photoshop, and then converted to…

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Monster Lab

Monster Lab

I was lead artist on Monster Lab, and managed art resources and art assets between over 50 team members. It was the biggest project I handled at that point in my career.

In addition to the daily tasks of project management, meetings, and mentoring artists, I also created the exploration environments…

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Mice Heist for iPhone

Mice Heist – Apple iPhone | iPod Touch
Art Director | Concepts | Artist

Mice Heist was the product of 6 months work after I started my own iPhone company in April 2009.

All of the artwork was created by me.

There were 8 different mice types from cheerleaders to ninja, each with roughly…

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MLB 2K9 Fantasy All-Stars

I was the senior artist at Deep Fried, working on updating and creating new artwork for MLB Fantasy Baseball for the Nintendo DS.

My responsibilities included mentoring other artists, and updating the user interface. The whole interface was overhauled and redesigned with a new style to look more presentable and polished.

Other…

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