Jeep Action Concept

Jeep Action Concept

A concept piece created for a game proposal for Deep Fried Entertainment.

The jeep, and two characters are low-polygon models with basic lighting.

Paint effects, dust effects, lighting, filters, corrections and touch-ups were made using photoshop.

In addition to the concept art, I also created various assets for the prototype of this game (it was a proof of concept that was polished enough to use to present to prospective clients)

jeepgame_interface

These included various user interface elements, buttons and bars, and a loading screen.

jeepgame_endimage

I also modeled, and textured a 3d character (shown on the right). This character was incredibly low polygon to match the specs for the platform we were using it on.

jeepgame_pow_model

The premise behind the character was that he is a malnourished prisoner of war. I think as a malnourished character, this guy looks too skinny, but my art director at the time wanted it done this way.  Much of the detail work was done through the texture. While I still like the detailing, I’ve learned much more optimal ways of texture layout, and more efficient use of space since this project.